
Introduction
The aquarium is a tranquil, soothing place to visit… That is, until the world becomes a radioactive wasteland, and you’re in the tank. Tanked transforms your average relaxing fish tank into a hide and seek bowl of sheer competitive madness. Come play as the Pheesh, wacky little axolotl inspired fish creatures with one of two objectives, to hunt or hide. Patrol the maps as a seeker, completing quests to unlock faster means of transportation around the map to outsmart the hiders. Or become a hider and evade the clutches of the seeker you once called friend, or acquaintance, depending on if you opted for local or online play. Complete your quests to trigger a frantic race to the revealed safe zone before the seeker catches you or use the unholy rage of being caught to fuel your revenge in the next round. We designed the costumes and maps with player personalities in mind, so enjoy raiding the haunted mansion in a banana costume or make pina coladas whilst witnessing your friends running for dear life in the distance, because when you’re running across our moon map, not even the sky’s the limit! Strap on your phishkers, because you’re about to find out what life inside the tank is like!
This was a Team Dissertation Project where I was the Lead Programmer and a Designer. During the year I designed the mechanics and levels for a specific map and programmed the entire game; including all the multiplayer and authentication systems.

Play Through Video
Software Utilised

I developed the game using Unity Engine and programmed it in C# language.
Unity Engine

Playfab Servers

Photon Network Servers

Scrumwise
I used Playfab to implement player accounts and for tracking player activity.
I used Photon Network for their third party servers for player to be able to host and join rooms online within a given lobby.
During the 1 year period, I used the Scrum Framework via Scrumwise to organise and lead different tasks which were completed throughout dedicated Sprints.
Games Design Document
Project Plan
Literature Review
Final Work